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Simplymaya Sand Speeder Hidef

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音速小子 大橋未久 高中中級英文[hr]
商品名稱: Simplymaya Sand Speeder Hidef


商品分類: DVD綜合程式軟體


商品類型: Maya噴氣式賽車製作教程


語系版本: 英文正式版


運行平台: WIN 9x/WIN ME/WIN NT/WIN 2000/WIN XP/WIN 2003


更新日期: 2008-12-10




內容說明:



Simplymaya.com官方出品的最新Maya教程,Sand Speeder - HiDef(噴氣式賽車製作教

程).教程時長達8個多小時,總14章節內容。全面講解Maya建模和紋理貼圖技巧。



教程所使用的軟體:Maya , Photoshop and Zbrush.







Welcome to the first SimplyMaya.com showcased tutorial we hope to release one

of these per month. This one is brought to you by Jason Edwards author of the

popular internet 3D comic strip Outlaws Tales. Luckily for us Jason has

just finished a series for the Discovery channel and has kindly consented

to spend some time working with SimplyMaya to bring us a series of new

tutorials the first of which we present to you in our new Hi Definition video

format.





Simply Maya brings you this brand new 14 part hardsurface modelling and

texturing tutorial in conjunction with Outlaws Tales. The tutorial is aimed

at people who have an understanding of the fundamentals of Maya , Photoshop

and Zbrush.



The project begins by setting up image plains in Maya to use as a reference

guide for the start of the model, then gets straight to business by

blocking out the basic forms using polygons. The following chapters then take

you through an overview of a modelling process to help you finish the vehicle

off. Techniques such as looking at real world references, path extrusion,

radial placement and mesh extraction of objects are covered here as well as

the standard modelling tools of Maya.



Once the majority of modelling is over its time to begin setting up the model

for texturing and how to set up a uv map and optimise it in Maya』s Texture

editor. On completion of the uv map the next chapters look at creating

texture maps to help give the model a more realistic look. As well as using

Photoshop for this process, you』ll be introduced to Zbrush. Using both

programs separately and also in unison, you』ll see how to quickly achieve

good looking textures.



In the final chapters the textures are placed onto the model ready for

rendering in a scene using just a 2d image as a background and a ground plane

for shadowing. Then, rendering using Mental Rays Final Gather and a few

spotlights, an overview is given showing how to make the Vehicle 『fit』 into

the 2d backdrop, similar to techniques used in motion pictures and

television.



The tutorial is aimed at people who have an understanding of the

fundamentals of Maya , Photoshop and Zbrush.



The project begins by setting up image plains in Maya to use as a reference

guide for the start of the model, then gets straight to business by

blocking out the basic forms using polygons. The following chapters then

take you through an overview of a modelling process to help you finish

the vehicle off. Techniques such as looking at real world references,

path extrusion, radial placement and mesh extraction of objects are

covered here as well as the standard modelling tools of Maya.

Once the majority of modelling is over its time to begin setting up the

model for texturing and how to set up a uv map and optimise it in Maya?s

Texture editor. On completion of the uv map the next chapters look at

creating texture maps to help give the model a more realistic look. As well

as using Photoshop for this process, you?ll be introduced to Zbrush. Using

both programs separately and also in unison, you?ll see how to quickly

achieve good looking textures.



In the final chapters the textures are placed onto the model ready for

rendering in a scene using just a 2d image as a background and a ground

plane for shadowing. Then, rendering using Mental Rays Final Gather and a

few spotlights, an overview is given showing how to make the Vehicle "fit"

into the 2d backdrop, similar to techniques used in motion pictures and

television.

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作者: oohhvzft
  (2011-10-25 13:03)
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