網頁 貼吧 文章 作者 工作  
網頁搜尋
 
 愛PO吧 >> 中華職棒聯盟 >> 瀏覽文章
回覆 加入我的最愛 與好友分享

JoeAlter Shave And A Haircut For Maya 7.0.v4.5v11 英文正式版(MAYA的毛髮效果插件軟體)

本被文章 0 次, 共有回覆 3  
0
 
0
翻譯軟體




JoeAlter Shave And A Haircut For Maya 7.0.v4.5v11 英文正式版(MAYA的毛髮效果插件軟體)






JoeAlter Shave And A Haircut For Maya 7.0.v4.5v11 英文正式版(MAYA的毛髮效果插件軟體)









[pre]
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
JoeAlter Shave And A Haircut For Maya 7.0.v4.5v11 英文正式版(MAYA的毛髮效果插件軟體)
^^^^^^^^^^^^^^^^^^^^^^^^ 2007年03月最新版!
For WIN 9x/WIN ME/WIN NT/WIN 2000/WIN XP/WIN 2003

原版光碟!!!絕對超值!!
2007.03 .12 全新〞光榮 〞上市 XYZ軟體補給站
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
本站網址:[b]http://xyz66.net[/B]



[/b]



JoeAlter Shave And A Haircut For Maya 7.0.v4.5v11 英文正式版(MAYA的毛髮效果插件軟體)

相關網址:
http://www.joealter.com/

安裝序號:

破解說明:
1) Unpack
2) Use our keymaker to generate a working
key.
3) Enjoy!

中文化說明:

內容說明:
JoeAlter出品用於MAYA軟體的插件,可對毛髮進行修飾、動態表現、渲染與合成,能夠
為角色、動物以及人物創建真實的毛髮效果。此外還可以用於創建葉片、草叢等高密集
程度的系統。包含註冊機。

英文說明:
Easy to Use ..
The above image is a normal Attribute Editor Presets window
with some of the presets we include. These swatches get
rendered for you whenever you save a preset.

So Real..
Not Just for Hair and Grass You can actually replace hairs with
any geometry you can model.

Integrates with Maya's render and 2D post effects Shave's render,
built into a volumetric plug-in, obviously integrates tightly
with Maya's own. Unlike Maya Fur, it even supports objects with
transparency Additionally, it integrates with Maya 2D post
process effects like depth of field.

Ray Trace Effects with the Maya render (and other neat tricks)
Additionally, if you want to render the secondary rays with
Maya's render, we handle that as well. Just turn the option on
and adjust the detail level. You'll actually see ray traced cast
shadows and hair will show up reflections and refractions.

Go Texture CRAAZY ..
The above swatches are just a few of Maya's procedurals
applied to various channels, the combinations are limitless.
You can also (obviously) paint these textures too. Even
animate them.

Texturing your hairy object all happens inside Maya, You can
apply any kind of 2D/3D shader to almost any channel, you can
apply textures, even separate UV sets. You can Even texture
dynamics properties like Stiffness or Dampening.

DISPLACEMENT PARAMETERS
Before (or after) you've even touched a hair guide or a brush
tool, you can apply displacement parameters which can have a
great deal of effect on the hair's look. Using mult/splay/friz/
kink we make the same set of hair go from wet to dry in
the above sample.

GUIDE FIELDS
Shave works from a 3 dimensional flow field bounded by
something called 'hair guides' (left). When guides are emitted
from a surface ( nurb or poly), a whole field of them are
created. The number of guides relate directly to the number of
CV's in the emitting surface. They define the general shape of the
hair.

The actual hair (right), which can be previewed at lower
counts in the viewer, is an even distribution across the
emission surface, and has nothing to do with how many guides you
have. Initially the hair is grown as a straight
interpolation of the guides, and then displaced by parameters
such as 'kink' and 'frizz'.

SMOOTH DENSITY
Our density equalizer balances hair population so that
regardless of the density of the underlying surface or
number of guides, you still get a uniform distribution of hair as
a base line. If you want to fiddle with that balance you can
assign maps and shaders to our density channel. Unlike
other solutions, we do a world-space barycentric lookup, which
is just a fancy way of saying it doesn't require special
UV's and will work on polygons, nurbs , or any other type
of surface emitter.

SPLINE MODE
An other types of guides are ' spline guides'. For each Maya
spline you select, Shave creates a duplicate guide. Hair is
then evenly interpolated between the guides (above) ,
interpolation can be turned off as well.

THE BRUSH TOOL & RECOMB
Combing hair is quick and easy. With the brush tool and ?recomb '
, brushing along complicated contours is as easy as
petting a dog (the above example was just a few interactive
strokes of the tool).

STYLING INTERFACE
Creating so many guides assures good local control on hair
shape, and steady dynamics. But controlling and combing so
many guides comes with it's challenges too, which is why we
include a custom interface just for combing. Each little guide
is actually a kinematic chain, it can either be modeled into
place, it can be just sha ken around, or it can be dragged
en-masse with a soft hairbrush tool.

Shave's guides have our dynamics engine built in . From the
moment you create a guide you can dynamically grab it, move
it, shake it around... no complicated mazes of menus and
modes.

Skin Driven Dynamics
Shave's dynamics engine inherits all its inertia directly from
the skin of your critter, NOT from general transformation.
This means that if you morph, move, or deform - the dynamics
of the hair that is emitted from that surface will accurately
reflect the resultant motion.

Integrated Surface Collision Engine Shave's dynamics engine
also includes full, lightning fast, surface collision.

Forces
We actually utilize Maya's own force fields and add them
into ours.

Dynamic Constraints
In addition to letting hair flow free, you can also constrain
any guide vertex to the orientation of a surface. This is not
only useful for doing things like making pony-tails, but is
also a powerful modeling too for things like braids. You can
bend shave's hair into any shape you can model.

XYZ軟體補給站強力推薦!!!一定讓你值回票價,保證錯不了。
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=










[/pre]



JoeAlter Shave And A Haircut For Maya 7.0.v4.5v11 英文正式版(MAYA的毛髮效果插件軟體)

逛上一篇:   逛下一篇:

作者: wcdgoogq
  (2010-01-24 17:58)
推薦文章: 將本文章推薦到【百度收藏】 將本文章推薦到【YouPush】 將本文章推薦到【udn共享書籤】 將本文章推薦到【Fiigo】書籤

 本文章共有回覆 3 篇,分 1 頁
 聲明:以上內容不代表本站立場,且內容由網友發表提供,若有爭議或違法由發表者承擔,本站將不負責連帶責任,謝謝。

 IPoBar  愛PK  愛遊戲  愛online
新手教學 客服中心 站務公告 交換連結 合作提案 關於我們
 
版權所有©ipobar Ltd., All Rights Reserved.
論壇內會員言論僅代表個人觀點,不代表本站同意其說法,本討論區不承擔由該言論所引起的法律責任