網頁 貼吧 文章 作者 工作  
網頁搜尋
 
 愛PO吧 >> gesaswcb >> 瀏覽文章
回覆 加入我的最愛 與好友分享

Digital Tutors Getting Started With TopoGun

本被文章 0 次, 共有回覆 0  
0
 
0
dvdfab 小鳩美愛[hr]
商品名稱: Digital Tutors Getting Started With TopoGun


商品分類: DVD綜合程式軟體


商品類型: opoGun深入進階教程軟體


語系版本: 英文正式版


運行平台: Windows XP/Vista/7


更新日期: 2012-05-03




內容說明:



本教程是由Digital-Tutors機構出品的TopoGun深入進階教程,時長:1小時41分,附工程源文件,教程使用軟體:TopoGun 1.06,作者:Justin Marshall,官方發佈時間:2012年2月1日。



TopoGun是一款獨立的重建面,烘焙貼圖的軟體。他的重建人人素材多邊形功能可以幫助你重新創建你3D模型的拓撲線,貼圖烘焙功能還可以將高模上的資訊烘焙成各種貼圖,並應用於你重新創建的多邊形上。



目錄:



1. Introduction and project overview

1 min. 27 sec.

Why do we need new topology?

Free

2. Why do we need new topology?

8 min. 13 sec.

Interface overview

Free

3. Interface overview

5 min. 42 sec.

Customizing the interface

4. Customizing the interface

4 min. 11 sec.

Working with files

5. Working with files

7 min.

Using the SimpleCreate tool

6. Using the SimpleCreate tool

8 min. 8 sec.

Using the SimpleEdit tool

7. Using the SimpleEdit tool

7 min. 43 sec.

Using the Draw tool

8. Using the Draw tool

8 min. 26 sec.

Using the Bridge tool

9. Using the Bridge tool

6 min. 13 sec.

Modifying geometry

10. Modifying geometry

7 min. 38 sec.

Viewing and selecting

11. Viewing and selecting

6 min. 59 sec.

Working with symmetry

12. Working with symmetry

7 min. 26 sec.

Generating maps

13. Generating maps

10 min. 4 sec.

Using a subdivision workflow

14. Using a subdivision workflow

7 min. 49 sec.

Creating secondary geometry

15. Creating secondary geometry

4 min. 17 sec.

英文說明:



Course Outline



In this TopoGun tutorial we're going to learn the basics of using TopoGun



to build custom topology for our models. These days it's common practice



to create extremely high resolution and highly detailed models in sculpting



applications like ZBrush or Mudbox. These models can give us a great idea of



what a character, set, or prop will look like but they're usually not



optimized for rigging, animation, or use in a real-time game engine. Or the



underlying topology we are using to sculpt may not be optimal for the detail



we're creating. TopoGun remedies these issues by allowing us to very



intuitively draw new geometry right on top of our existing models. This new



topology can be used as a new base mesh when sculpting, or we can use it in a



game engine along with all of the texture and normal maps that TopoGun also



creates. We'll start out the course by talking about the importance of good



topology and why TopoGun can be such a a useful tool. We'll go over the



interface and the basics of getting around the application. We'll talk about



the tools you'll be using in TopoGun to create and modify topology. We'll



cover the generation of different types of texture maps and cover a symmetrical



workflow. Once we're done with the tutorial, you'll be able to start using



TopoGun to really speed up your workflow and create more optimal topology for



your projects. We will also be jumping around a little to different



applications, to see how well TopoGun integrates, so it will be helpful if you



have some experience with Maya, ZBrush, or Mudbox.

逛上一篇:   逛下一篇:

作者: ptndbbadv
  (2012-05-09 10:28)
推薦文章: 將本文章推薦到【百度收藏】 將本文章推薦到【YouPush】 將本文章推薦到【udn共享書籤】 將本文章推薦到【Fiigo】書籤

 本文章共有回覆 0 篇,分 1 頁
 聲明:以上內容不代表本站立場,且內容由網友發表提供,若有爭議或違法由發表者承擔,本站將不負責連帶責任,謝謝。

 IPoBar  愛PK  愛遊戲  愛online
新手教學 客服中心 站務公告 交換連結 合作提案 關於我們
 
版權所有©ipobar Ltd., All Rights Reserved.
論壇內會員言論僅代表個人觀點,不代表本站同意其說法,本討論區不承擔由該言論所引起的法律責任