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Digital Tutors Introduction to Mental Ray in Softimage 2012

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商品名稱: Digital Tutors Introduction to Mental Ray in Softimage 2012


商品分類: 3D動畫、模型、模具軟體


商品類型: Maya 2012 全面深入學習教程軟體


語系版本: 英文正式版


運行平台: Windows XP/Vista/7


更新日期: 2011-11-25




內容說明:



由Digital Tutors 公司最新出品的Digital Tutors Introduction to mental ray in

Softimage 2012 教程,Softimage 2012 深入學習教程之mental ray渲染教程。2011年

8月1號釋放



教程所使用的軟體:Softimage 2012 and up







Softimage 是AVID公司面向高端三維影視市場的旗艦產品,以其獨一無二真正的非線性

動畫編輯為眾多從事三維電腦藝術人員所喜愛。XSI將電腦的三維動畫虛擬能力推向了極

至。是最佳的動畫工具,是製作電影廣告,3D,建築表現等方面的強力工具。







Softimage|XSI是與Maya同為電影級的超強3D動畫工具,也在國際間享有盛名。







In this series of lessons, we will be exploring the core tools and features

of mental ray in Softimage.



Having a solid understanding of the features of mental ray is a crucial

step toward becoming an efficient and productive rendering artist in

Softimage. We will begin our training by learning several methods for

simulating realistic indirect lighting in Softimage, such as global

illumination, final gather, as well as Importons and Irradiance Particles. We

will also explore the use of caustics to simulate the light patterns

created as light passes through refractive surfaces. In addition, we will

also explore Image-based lighting techniques, camera and environment shaders,

utilizing render passes and render channels, as well as many other tools

and techniques that will allow you start rendering high quality work for a

multitude of projects.







教程所使用的內容如下:

1. Introduction and project overview

2. Using Global Illumination in Softimage

3. Using Final Gather to simulate indirect lighting

4. Combining Global Illumination and Final Gather

5. Image-based lighting in Softimage

6. Rendering with Importons and Irradiance Particles

7. Creating caustic light patterns in Softimage

8. Adjusting photon effects in the Render Tree

9. Utilizing displacement maps in Softimage

10. Rendering Subsurface Scattering in Softimage

11. Physical Sun and Sky shaders in Softimage

12. Working with lens shaders in Softimage

13. Utilizing Portal Lights in Softimage

14. Using the Pixel Time diagnostic in Softimage

15. Working with the Render Manager

16. Using Render Passes in Softimage 17. Using Render Channels in Softimage



英文說明:



In this series of lessons, we will be exploring the core tools and

features of mental ray in Softimage.



Having a solid understanding of the features of mental ray is a crucial

step toward becoming an efficient and productive rendering artist in

Softimage. We will begin our training by learning several methods for

simulating realistic indirect lighting in Softimage, such as global

illumination, final gather, as well as Importons and Irradiance Particles.

We will also explore the use of caustics to simulate the light patterns

created as light passes through refractive surfaces. In addition, we

will also explore Image-based lighting techniques, camera and environment

shaders, utilizing render passes and render channels, as well as many

other tools and techniques that will allow you start rendering high

quality work for a multitude of projects.

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作者: ksemrixeit
  (2013-02-23 09:13)
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